201 cards found.

Full Moon's Rise

Enchantment {1}{G} (2)

Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.



Color Identity: G,Green
Printings:
Innistrad (Uncommon)

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Gaea's Skyfolk

Creature Elf Merfolk   2 / 2   {G}{U} (2)

Flying
The grace of the forest and the spirit of the sea.



Color Identity: G,U,Green,Blue
Printings:
Apocalypse (Common)

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Galvanic Bombardment

Instant {R} (1)

Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Geist-powered devices have no shortage of fuel.



Color Identity: R,Red
Printings:
Eldritch Moon (Common)

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Garruk Wildspeaker

Legendary Planeswalker Garruk   {2}{G}{G} (4)

[+1]: Untap two target lands.
[−1]: Create a 3/3 green Beast creature token.
[−4]: Creatures you control get +3/+3 and gain trample until end of turn.

Illus. Nils Hamm


Color Identity: G,Green

Giant Growth

Instant {G} (1)

Target creature gets +3/+3 until end of turn.



Color Identity: G,Green
Printings:
Mystery Booster (Common)

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Gideon of the Trials

Legendary Planeswalker Gideon   {1}{W}{W} (3)

[+1]: Until your next turn, prevent all damage target permanent would deal.
[0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."



Color Identity: W,White


Grotesque Hybrid

Creature Zombie   3 / 3   {4}{B} (5)

Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.



Color Identity: B,Black
Printings:
Torment (Uncommon)

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Guiding Spirit

Creature Angel Spirit   1 / 2   {1}{W}{U} (3)

Flying
{t}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
"Retainer of eternal Sun! Life flash again upon thy wings."
—"Song to the Sun," Femeref song

This card is on the reserved list.


Color Identity: U,W,White,Blue
Printings:
Visions (Rare)

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Hanna, Ship's Navigator

Legendary Creature Human Artificer   1 / 2   {1}{W}{U} (3)

{1}{W}{U}, {t}: Return target artifact or enchantment card from your graveyard to your hand.



Color Identity: U,W,White,Blue
Printings:
Magic Online Promos (Rare)

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Head Games

Sorcery {3}{B}{B} (5)

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles their library.



Color Identity: B,Black
Printings:
Onslaught (Rare)

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Heart of Bogardan

Enchantment {2}{R}{R} (4)

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on Heart of Bogardan minus 2.

This card is on the reserved list.


Color Identity: R,Red
Printings:
Weatherlight (Rare)

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Heroes' Reunion

Instant {G}{W} (2)

Target player gains 7 life.
They share no bloodline, but a bond greater than family unites them. Such are the gifts of the Worldsoul.



Color Identity: G,W,Green,White
Printings:
Return to Ravnica (Uncommon)

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Heroic Defiance

Enchantment Aura   {1}{W} (2)

Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
"Wear courage as your armor. Wield honor as your blade."
—Gerrard



Color Identity: W,White
Printings:
Planeshift (Common)

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Hidden Retreat

Enchantment {2}{W} (3)

Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.



Color Identity: W,White
Printings:
Stronghold (Rare)

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Honor the Fallen

Instant {1}{W} (2)

Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
"May the River claim Cho-Manno's body, wherever it lies."
—Ta-Karnst, Cho-Arrim healer



Color Identity: W,White
Printings:
Mercadian Masques (Rare)

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Hunter's Insight

Instant {2}{G} (3)

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Illus. Jim Murray


Color Identity: G,Green
Printings:
Commander Legends (Uncommon)

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Imagecrafter

Creature Human Wizard   1 / 1   {U} (1)

{t}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
When Otarians learned not to trust wizards, the wizards learned to adapt.



Color Identity: U,Blue
Printings:
Onslaught (Common)

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Immerwolf

Creature Wolf   2 / 2   {1}{R}{G} (3)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.



Color Identity: G,R,Red,Green
Printings:
Dark Ascension (Uncommon)

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Bummer

201 cards found.